We create trailers across diverse aesthetics, ranging from stylized to realistic. Beginning with a Request for Proposal (RFP), we develop either original or existing scripts, overseeing all stages of CG production and post-production, including sound production, until the final piece is achieved.
Moving onto the 3D modeling stage we help visualize the ideas adding camera movements and in-frame movements, to foresee and make relevant decisions regarding staging, pacing and composition. Depending on the narrative needs, we decide whether previz will be keyframe, motion capture or both.
We build optimized 3D assets for gaming: characters, props, weapons, vehicles, etc.
Gizmo boasts a formidable Art department comprising diverse artists, facilitating the creation of character designs, environments, and props across various artistic styles. This encompasses the development of color keys, concepts, character studies, blueprints, expression sheets, poses, key art, and more.
We utilize an advanced MoCap pipeline bolstered by extensive experience in motion and performance capture, casting, and stunts. Our setup includes 72 Vicon cameras, 4 headsets, 10 motion capture suits, and various tools for simultaneous multi-actor capture and data processing.